Categories
Aesthetics Art Art History

Allographic, Fake, Information, Materiality

In “Languages Of Art” Nelson Goodman describes two types of art, allographic and autographic. Allographic art has a notational score and is distributed by reproduction, like a novel or a DVD. Autographic art is a unique original artwork, like a painting or sculpture.

A copy of an allographic artwork is a print, a copy of an autographic artwork is a fake. Goodman argues (giving the example of Vermeer scholarship) that even if a fake is indistinguishable from the original today we cannot know that it will never be possible, with developments in technology or knowledge, to distinguish it in the future. Autographic art could be copied using atomic-level 3D scanning and printing, at which point the history and provenance of the artwork become the only current ways of distinguishing the original from a copy. But some as yet unknown fact or technique might still be developed to tell them apart.

When printing an allographic work, the materiality of the print is irrelevant to the extent that it does not interfere with the successful communication of the content of the work. The materiality of the print is noise in the sense of Shannon’s information theory. But noise can become ironized into signal by history. For example the hiss and crackle of vinyl records sampled in trip-hop or the deliberate digital image corruption of glitch art.

When producing a fake, another concern of Goodman’s, material differences from the original are noise. Where they become identifiable, these differences can become a signal indicating the work of celebrated or infamous fakers. Or they can become the signature of inauthenticity.

We cannot assume that every material fact about an autographic artwork or a particular print of an allographic artwork is intended to be part of the signal of the work, this would be the intentional fallacy. But every material fact about an artwork may affect its reception and interpretation. This is obvious for autographic work, where control of the medium is a sign of artistic competence, but it is also true for allographic work.

Bits require atoms to hold them, and prints require a substrate. The medium modulates the message, and the materiality of text has been something that authors have played with since at least “Tristram Shandy”. But the materiality of text that criticizes or historicizes art is not a product of authorial intent, rather it is an imposition by editors and designers. It is contingent. But this is the intentional fallacy, and the material qualities of a text affect its perception and reception whether the author cares or not.

The design of an art history, theory or criticism journal is not intended to confound the signal of the texts it contains. It is designed to lend them an air of neutrality and authority. If the authors of the texts they present do not intend this, they at least consent to it.

At art school in the early 1990s I was struck by the fact that the general posture of criticality of the cultural studies department towards other media didn’t extend to the particularities and peculiarities of their own. Media can at most appear neutral in the culture that exploits them. Much historic conceptual art and concrete poetry now speaks more immediately of mid-twentieth century bureaucracy’s office technology than of its artistic written content. But historical distance can be replaced with critical distance. We can find our own media strange. This includes the media of critical texts and of art history.

Which is why I think Charlotte Frost’s “What Is Art History Made Of” is such an important essay. Frost both recognizes the materiality of art historical media and seeks to broaden it. The Digital Humanities are already expanding the range of methods and materials available to art history, but Frost describes a broader self-critical programme for such experiments to pursue. This is a superset of a “critical digital humanities” that is much more than the call to order that label usually covers, bringing in Maker Culture and art practice as well (Art & Language are a useful precedent here). It is a self critical expansion of art history into its own objects that promises increased expressive range and communicative bandwidth for the field.

Categories
Aesthetics Art Art History Art Open Data

What Is An Artist (On Wikipedia)?

Wikipedia is the free online encyclopedia. It features articles on many thousands of artists. In the paper “Art History on Wikipedia, a Macroscopic Observation”, Doron Goldfarb et al use the Getty Union List Of Artist Names, via the Virtual Internet Authority File, as a name authority to find artists on Wikipedia. This approach has the advantage of authority, ULAN is used as the name authority by many projects including the Europeana open metadata project. But it has the disadvantage of imposing an external concept of who an artist is onto Wikipedia. If a way could be found of identifying artists using the information contained in Wikipedia’s articles, this would mean that we can use Wikipedia’s own concept of what an artist is to identify artists on Wikipedia rather than using an external authority.

What, then, is an artist on Wikipedia?

It is not an article tagged with a category containing the word “Artist”, as that also includes singers and other recording or performing artist(e)s.

It is not an article with an “Artist” InfoBox, as although that is specific to artists not every artist or artist group has one.

If we use the concept “Visual Artist” rather than “Artist”, this excludes performance artists.

The Wikipedia-derived “semantic web” database Freebase provides a performative definition of a “Visual Artist” on its wiki: anyone (or anything) who has made a work of visual art. But this definition isn’t used by the actual database, which classifies performance artists as artists.

An article’s membership of the Category “Artists” (or a sub-category of it) cannot be used to identify artists. This Category includes articles about works about artists, Artisans, and Nineteenth Century Composers.

The best approach I have found for identifying what I regard as artists is to use DBPedia, another Wikipedia-derived semantic web database, to find articles that are tagged with sub-categories of the Category “Artists” and to filter out categories that I don’t think belong. But this is not using Wikipedia’s concept of what an artist is.

So I have edited Wikipedia in order to exclude those sub-categories of “Artists” that I don’t think belong, given Wikipedia’s own definitions of the terms used to describe each sub-category. If these edits are not removed, then articles tagged with sub-categories of “Artists” will be a good definition of what an artist is given my interpretation of Wikipedia’s terms.

This isn’t a disinterested discovery of knowledge on my part though. In trying to identify knowledge I have had to intervene to create it in a system of knowledge where it is difficult for words to mean more than one thing or have more than one context. The former is postmodern, the latter modern. Wikipedia is a site of tension between these approaches, and this is reflected in its ontology, in both the computer science and the philosophical sense.

Categories
3D Printing Art Art History Projects

What is Art History Made of?

man-on-phone

(#arthistory hashtag held in front of a man walking down a street in New York describing the work of Taryn Simon, 2013, Charlotte Frost)

http://digitalcritic.org/2013/07/what-is-art-history-made-of/

“I wanted to draw attention to the physicality of art historical statements whether they are made in print or online. I wanted to look at art historical writing as an object.”

I was very flattered to be asked by Dr. Charlotte Frost to become involved in the 3D printing side of her “Art History Hashtag” project. My “shareable readymades” project was in part a reaction to the treatment of artisans by post-conceptual artists such as Jeff Koons, so reversing the artist/artisan relationship from that project and becoming the person modelling the artwork appealed to me. Charlotte’s writing about the physicality of art history media touched on something I have thought since I was at art school. And I love typography and hashtags, with varying degrees of irony.

Charlotte has now written about her inspiration for the project, providing a context not just for her immediate work but for any classical or digital humanities that wish to cross over with Maker Culture and/or to engage productively in a critique of the ways that their own medium specificity and physicality are implicated in their production. It’s an informative and valuable insight into the production of art and art history. I highly recommend it.

Categories
3D Printing Art Projects

The work of art in the age of 3D printed reproduction

pipe-blend1-580x456

An excellent article on 3D printing art at MakeTank starts with my shareable readymads:

http://blog.maketank.it/2013/07/dadaist-warhol-3d-printing/

“While Myers’ work has yet to be displayed in a major museum – and that is not his point – a recent installation at the Andy Warhol Museum in Pittsburgh (PA), in collaboration with Materialise, adds to the question of what it looks like when you mix 3D printing with work intended to question the value of the multiple. The installation, Factory 2.0, with Warhol-inspired multiples, was put on in conjunction with the opening of RAPID 2013 Additive Manufacturing Conference & Expo. At the same time, there were exhibited five finalists from the i.materialise Andy Warhol Contest.”

They also quote Charlotte Frost and mention the Art History Hashtag project, about which more next…

Categories
Art Art Computing Free Culture Projects

Composition Generators Are Back

I’ve restored the composition generators. You can find them here:

http://OFFLINEZIP.wpsho/composition-generators/

You can use them online, download the code, or download PDF books containing examples of the output of each generator.

Enjoy!

 

Categories
Art Art Computing

Billy Idol’s “Cyberpunk” Promo Floppy

Billy Idols’ 1993 concept album “Cyberpunk” (see Wikipedia) was ahead of its time in its production and promotion. It’s the latter that I am interested in here. Idol gave out his email address, toured the online virtual reality communities of the day, and sent out a Macintosh floppy disk containing a multimedia introduction to the album along with the press pack.

Billy-Idol-Cyberpunk-191885

You can find copies of the press pack available for sale online. Despite being written for the obsolete Macintosh II system, the software can still be run by copying the contents of the floppy using the GNU/Linux “dd” command and then running it using the SheepShaver Macintosh emulator (using an emulated 640×480 256-colour monitor).

It looks like this:

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Categories
Art Free Culture

Fair Use Wins In Richard Prince Decision

Patrick Cariou, Yes Rats, 2000

 

Richard Prince’s “Canal Zone” paintings have been found Fair Use. This doesn’t mean a lot outside the US, where Fair Use tends not to apply, but it’s still good news.

See more here:

http://cyberlaw.stanford.edu/blog/2013/04/second-circuit-victory-richard-prince-and-appropriation-art

http://theartlawblog.blogspot.co.uk/2013/04/a-more-positive-take.html

http://www.theartnewspaper.com/articles/US-court-rules-in-favour-of-Prince-in-copyright-appeal/29342

http://www.nytimes.com/2013/04/26/arts/design/appeals-court-ruling-favors-richard-prince-in-copyright-case.html

And a more humorous take:

http://shaneferro.tumblr.com/post/48908136229/a-short-rephrasing-of-the-prince-v-cariou-appellate

 

Categories
3D Printing Art Free Culture Projects

Rainbow Urinals

Thanks to Art Fag City, some beautifully coloured Urinal prints from 3D Printer Experience in Chicago:

3d-printed-urinals-620x339

This is exactly the kind of outcome of digital distribution that I was hoping for, and I love AFC, so I’m really happy to see these.

Categories
3D Printing Art Free Culture Projects Satire

Pipe

“Pipe” is a 3D printable model of a classic smoking pipe. It is the latest in a series that began with Urinal and continued with Balloon Dog

Commissioned by me and modelled by the ultra-talented Chris Webber. Chris retains the copyright on it and has placed it under the Creative Commons Attribution Sharealike 3.0 Licence.

You can download the files from Gitorious.

Or you can download them from Thingiverse and share images of your own prints and remixes there.

For images and more links see the project page:

http://OFFLINEZIP.wpsho/pipe/

Categories
Art Projects

Form@ts

I’m very pleased to announce that “Balloon Dog” is featuring in the online exhibition Form@ts at the Jeu de Paume’s virtual space:

http://espacevirtuel.jeudepaume.org/formts-2-1388/

formatsIt’s in some amazing company. Take a look!