Artificial Affectivity, Artificial Affectivities

Artificial affectivity is the emotional equivalent of artificial intelligence. It is the simulation, emulation, or functional replacement of human affect by software or hardware models. Not neccessarily or just the simulation of emotion, but the simulation of the effects and expression of emotion.

In software the history of artificial intelligence has moved from rule based and expert systems through production systems and frame-based systems to statistical models, state machines and collective intelligence algorithms. Even crowdsourcing through Amazon Mechanical Turk is a form of machine intelligence, although an inversion of the original idea of artificial intelligence through the lens of economics.

All of these techniques are open to artificial affectivity. An artificial affectivity (the equivalent of an artificial intelligence) can be constructed using any of them or any combination. They can function as characters in a narrative, performers, pets or shamans. The question of whether a computer can feel can be framed in a kind of affective Turing Test; not whether it feels but whether you feel that it feels.

Magazine électronique du CIAC – CIAC’s Electronic Magazine

Magazine électronique du CIAC – CIAC’s Electronic Magazine.

The latest issue of CIAC’s Electronic Magazine is now online.

I have a review of “Invisible Influenced”by Will Pappenheimer and Chipp Jansen in it, and among the other articles are a review of an excellent new artwork by Michael Takeo Magruder and a feature on Surf Clubs.

Take a look!

Microblogging The Cybernetic Artwork Nobody Wrote

The Cybernetic Artwork Nobody Wrote is now microblogging descriptions of possible artworks on You can follow it by clicking here –

Or if you are on Twitter, you can follow its forwarded posts by clicking here –

You can get the source code (which is a modified version of the original Cybernetic… Lisp version) here –