Month: November 2005


Second Life allows you to set a “non-transferrable” flag on objects. This means that if someone buys the object they cannot then re-sell it. In the real world you can re-sell things that you buy. It’s only with the event

Lots Of Cool Stuff From Creative Commons

iCommons is being launched as an international focus for commons activism: (link not yet live) And is being launched as a way for artists to make money from their cc-licensed work. (Updated: is a concept, not a

Magnatune: Less Evil Than Sony

A freeloader complains about Magnatune introducing a nagware policy for their noncommercial offerings: Magnatune: We’re not as evil as we could be If you don’t want a company to introduce nagware, buy their products once in a while. Magnatune show


I gave a talk about Minara to around 100 people on Monday at Dorkbot London 33. (Click on image for bigger version.) People asked questions and I managed to recode the window creation in the two minutes I had between

Flickr Not Hosting Drawngs?

Via Boing Boing: I emailed flickr and they told me that flickr is for PHOTOS ONLY Anyone for sketchr? Technorati Tags: free culture

Second Life

If you could register for Second Life and put your referrer down as “Yarrel Fox” that would be great. What? Uh. Second life is interesting because it simulates a strong IP regime. Indeed since property in the game is intellectual

Joy Garnett in Harpers

The excellent Joy Garnett has some images in Harper’s for January 2006: Chris Ashley on this I haven’t seen Joy’s paintings in real life, but she makes them available as high resolution digital images under a creative commons noncommercial-sharealike license:

Pixel Sumo

One of the main speakers at dorkbotlondon 33 was Chris O’Shea, whose generative art weblog pixelsumo has a write-up of the event: pixelsumo . Technorati Tags: generative art

Minara Opendork Notes

Basics A tool for generative 2D graphics inspired by Emacs. “A programmable graphics program editor.” Minara Is Not A Recursive Acronym. And apparently “minara” means “lighthouse” in one language. Written in a little C and lots of Scheme, using OpenGL

Minara Minibuffers

Minibuffers work, minimally. As the text I typed says, just char entry, deleting and ok/cancel. Delete autorepeat and left/right keys should work when those events are enabled. No cursor, although that could be implemented (probably as an asterisk or a