Recently in Projects Category

Paintr

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I came up with the idea for paintr one Friday morning in 2005 while thinking about Harold Cohen's arguments regarding computer art in his essays and while thinking about the work of Pall Thayer. Paintr's tag line was "art in the age of network services", or "art as a network service". By lunchtime I had something working, and by late afternoon on Saturday it was feature complete. A few weeks later I exhibited it at my show "Howto" in Belgrade.

Artists don't make art by sitting around waiting for flashes of abstract conceptual or aesthetic inspiration then realizing it in visual form, but paintr does. The original version did so purely using Web 2.0-style web services; colr.org for colour palettes, flickr for (copylefted) photographs, and an online version of autotrace to convert the photographs to drawings. These paradigmatic web services were glued together with the paradigmatic web scripting programming language PHP.

Many of my projects take a linguistic (verbal or visual language) description of art or reality and drive open the cracks in it by taking it literally to making something ironic and unstable. They are disproofs of theories, illustrations of mistakes, but they have a remainder that has its own meaning or effect. Paintr is a good example of this. It's an analogue to art or artistic activity, the realisation of a popular misconception of how art is made. It's an exploit on the idea of art or on the misunderstanding of it.

The relationship that paintr has to Web 2.0 hype is similarly ironic. Web 2.0 makes it easy to create new software by gluing together the public APIs of web services, but you are limited in what you can ultimately do by the affordances that those services provide. Human socialisation can be planned, effected and recorded online in great detail and with great reach through social networking sites, but it is reified and channeled through normatising affordances. Art isn't something that should be created and vended as a web service like weather data or news tickers, but if that's the case what is special about art as a human activity that isn't about human activity in general?

Paintr makes something that isn't art. It's easy to say why it isn't art but it's less easy to see why it isn't art, unless contemporary art of the housepaint-on-aluminium school also isn't art. This entanglement makes paintr about something more than itself artistically as well as socially. Art computing is usually dismissed out of hand by mainstream art critics because of its perceived lack of psychological content, subjectivity, interiority, or affect. Dismissing paintr on that basis is trivial because it isn't even trying to express something. But the intentional fallacy starts to seep through the cracks, and entanglement means that this leads to collateral damage for more critically acceptable forms of art.

Aesthetics is resistant to corporate information culture because quantifying it doesn't capture its value. We can chain back from this obvious example to the more general case of human experience. The supernaturalism of qualia isn't necessary for aesthetics to have an experientially irreducible core. But paintr itself cannot experience this core. It weaves human affect and activity into its activity (colour palettes and images posted to social networking sites) but it is inhuman, beyond even death-of-the-author, a representative of corporate information culture and its exploitative cultural asset-stripping of "cool". It loops back, conceptually. The remainder of this loop is its artistic value.

The latest version of paintr has a back end written in Lisp and runs autotrace locally. It now has an RSS feed, always part of the plan, although it doesn't have an API yet. It's going to expand to start from expressing emotions rather than from abstract aesthetic inspiration. It will probably use Wordnet to map more creatively from its initial tags to the colours and images it searches for. It is becoming increasingly an example of social-network-based collective intelligence programming and increasingly an example of how this reifies human experience. And it looks good while doing so and in order to do so.

Boston, and Libre Planet 2009

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Due to an unlikely series of events I'm going to be in Boston and Cambridge, Massachusetts from Friday 20th to Monday 23rd of March. Amongst other things I'll be at the FSF's Libre Planet conference.If you'll be in the area or at the convention you can contact me using the comments here, identi.ca, twitter, facebook or email where I am always "robmyers", although for email you need to add rob@ ... .org .And if you won't be in the area but you've any questions regarding network service freedom or the FSF's high priority projects add them in the comments.

Rob's git repositories

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Rob's git repositoriesClick above or here for my new project repository hosted on this server.If you want to check out a project, type (e.g.):
git clone http://www.robmyers.org/git/canto.git
replacing canto.git with the name of the project's git repository. Which you can find on the page linked to at the top of this post.If you want to know more about git, click here.

Pure Aesthetic

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pure_aesthetic_one_for_blog.jpg

New work from 2007 -

http://www.robmyers.org/art/pure_aesthetic

Photos of salt cellars (and a pill bottle) with diamond dust.

This developed from the ideas presented here -

http://robmyers.org/weblog/2007/06/04/pimp-my-memento-mori/

http://robmyers.org/weblog/2007/06/27/pure-aesthetic/

http://robmyers.org/weblog/2007/06/27/diamond-dust/

The salt cellars are a reference to Duchamp and to cocaine. The diamond dust is a reference to Warhol and Hirst. In real life rather than on a screen print diamond dust is a disappointing grey powder, a worthless industrial scouring agent. It's the gap between its real and imagined value and its real and imagined aesthetic impact (as well as how it does sparkle when you dust a print with it) that makes it interesting, critically speaking.

New GNU T-Shirts

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I did the graphic design for some new tshirts from the FSF -


 
Order them, and many other fine GNU and FSF products, here -

http://shop.fsf.org/category/gnu-gear/

Like That Is Back

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"Like That" is back in the art section of the site. Make sure you have Jave enabled and take a look!

FLOSS+Art Book Launch

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FLOSS+Art: Book preview, panel discussion and software party

Thursday 23 October18:30 - 20:30

@ Mute Magazine HQThe Whitechapel Centre85 Myrdle StreetLondon E1 1HL

ABOUT THE BOOK:

FLOSS+Art critically reflects on the growing relationship between FreeSoftware ideology, open content and digital art. It provides a view ontothe social, political and economic myths and realities linked to thisphenomenon.

With contributions from: Fabianne Balvedi, Florian Cramer, Sher Doruff,Nancy Mauro Flude, Olga Goriunova, Dave Griffiths, Ross Harley, MartinHowse, Shahee Ilyas, Ricardo Lafuente, Ivan Monroy Lopez, ThorMagnusson, Alex McLean,Rob Myers, Alejandra Maria Perez Nuñez, Eleonora Oreggia, oRx-qX,Julien Ottavi, Michael van Schaik, Femke Snelting, Pedro Soler, HansChristoph Steiner, Prodromos Tsiavos, Simon Yuill

Compiled and edited by Aymeric Mansoux and Marloes de Valk.

My contribution to the book is a greatly expanded version of the most popular post from this blog, "Open Source Art Again", with additional quotations and references. I've seen one of the other contributions and I know several of the other contributors so I can say without being arrogant that I know there's going to be some very good stuff in this book.

Open Art History

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Open Art History is a proposed project to gather and distributereproductions of artworks and art historical documents. Art is a form ofknowledge, and art history is a way of presenting that knowledge. Accessto high quality reproductions of images of art and to literature & dataconcerning art history is of great value to artists, critics, arthistorians, art theorists and educators.

http://okfn.org/wiki/OpenArtHistory

The initial aim of the project is to identify standards for data and image formats for projects.

The pilot project for Open Art History will be Open Hogarth. This is dueto the availability and comparative ease of reproduction of Hogarth'swork, its social and historical relevance, its art historicalimportance, and its popularity with the general public. Hogarth'sliterary nature is also a link to the Open Literature project, and hisplace in the history of the copyright of art makes him an interestingsubject for a Free Knowledge project.

http://okfn.org/wiki/OpenHogarth

http://www.knowledgeforge.net/project/openhogarth/

The initial aim of the project is to find sources for high-qualitydigital photographs or scans of Hogarth etchings online.

If you have any comments or suggestions then please post to the okf-discuss list,join in the OKF IRC meeting on Wednesday, and/or add material to the OKF Wiki.

Repositories Of My Work

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To help distribute and archive my work I've created repositories at Beanstalk and GitHub.

I'm uploading my art projects to Beanstalk. The Beanstalk repository is a Subversion repository, accessible here -

http://robmyers.beanstalkapp.com/art

You can find out about Subversion here.

I've uploaded my code projects to GitHub. There's one Git repositor per project, accessible here -

http://github.com/robmyers

You can find out about Git here.

I'm not expecting to accept changes for most of these projects, but I am expecting to change the code projects and add to the art projects and it's good to have a public source for work. So version control repositories seem like a good idea.

Frame

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art_generators has been renamed "frame". It works as a noun and a slightly pretentious verb. I've registered a Rubyforge project and switched the build system to Hoe.Just a bit more testing then it will be time for a release.
FURNY: More Mature Escapades in Hi-fi

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