Recently in Projects Category

Artbollocks Preflight Script

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Inspired by the scripts to find weasel words, passive voice and lexical illusions from -

http://matt.might.net/articles/shell-scripts-for-passive-voice-weasel-words-duplicates/

I've written a script to check for artbollocks in essays or reviews.

http://robmyers.org/git/?p=scripts.git;a=blob_plain;f=artbollocks

To use it, download it and add it to your PATH. Then use it like -

artbollocks my-essay.txt

Can anyone think of any words I've missed that should be added to it?

;-)

Bots Are Back

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I had to take the identi.ca bots that use my microblog-bot library offline for a while because an upgrade to status.net broke the underlying Lisp xml parsing library that it uses.

I've now fixed microblog-bot and redeployed the bots, fixing some other bugs as well (the bots will say hi to you again if you message them).

You can click through to the bots from these pages:

The Cybernetic Artworld

Random Aesthetics

Movable Type 5

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I've upgraded the blog to Movable Type 5.

Woo!

A Note To Comment Spammers

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You won't get published, this blog has moderation enabled.

The Cybernetic Artworld

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http://robmyers.org/art/cybernetic_artworld/

In 1952, a century after Ada Lovelace suggested that computing machinery might be used to write musical scores, the first text generation program was written at the University Of Manchester. It was a love letter generator. Which I was completely unaware of in 2003 when I wrote "The Cybernetic Artwork Nobody Wrote".

"Cybernetic..." was a Flash program that generated textual descriptions of simple abstract figure/ground visual compositions. The title came from an ironic 1970s code art piece I'd seen in an Art & Language catalogue, and the idea came from the random poetry generators I'd seen in an Usborne children's book about programming in the early 1980s. It's a computer art historical intervention, an artwork that as far as I know nobody created but that someone really should have.

I wrote a Common Lisp version a couple of years later but it was still intended as an art historical project. There was a comment in a review of a computer art history book I read a while ago that talked about artists working after their (techno-)historical moment, and in the era of collective intelligence, statistical methods, data visualisation and big data, text generators are passe. But then so was woodcut in the era of cubism, and that difference was used constructively by the expressionists.

What suddenly made a possible virtue of Cybernetic's simplicity and brevity was the emergence of microblogging services such as Twitter, which reduced the affective and semantic bandwidth available to would-be Turing Testers to 140 characters. Cybernetic could take part in the ambient chatter of the Twitosphere. Or the Dentosphere - I used the Free identi.ca (now Status Net) replacement for the proprietary Twitter service.

Earlier in 2009 I'd abandoned a couple of projects to simulate a parodic toy artworld visually or textually, but the simplicity, programmability, and social context of microblogging services allowed me to plan out what looked like an achievable version. An artist bot would microblog descriptions of possible artworks, a curator would blog references to those that made it into a show, a critic would blog evaluations of those works, and a collector bot would buy any that the critic identified as masterpieces. This would provide the artist with feedback to modify its aesthetic.

The curator and the feedback loop haven't been implemented (yet), but the artist/critic/collector social network are a perfect toy embodiment of precisely how the artworld doesn't work. They all run on the same server but the critic and the collector really do parse the output that they seem to. And they are running constantly, although I have to restart them when they crash or the server is restarted without my knowledge.

The Cybernetic Artworld is satire, both of art criticism and academia that takes the artworld's self-image seriously and of the still current idea of relational art. It's socialised aesthetic form, aestheticised social form. It's a bit of fun. But it works, it's aesthetically and conceptually rewarding, and it has critical content.

Formatting

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I've hopefully restored the formatting on the older entries in this blog.

Comment formatting couldn't be recovered this time, hopefully I'll be able to get it back at some point in the future.

the_colour_of_news

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The Colour Of News -

http://robmyers.org/the_colour_of_news/

Colours from the leading stories on leading news sites, updated hourly.

See the source here -

http://robmyers.org/git/?p=the_colour_of_news.git;a=summary

Explor

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A while ago I made a version of the old computer art language Mini-Explor. It's a library or domain specific language in Fortran. I've tidied the code up a little and added it to my source repository here -

http://robmyers.org/git/?p=explor.git;a=summary

You can get it using git -

git clone http://www.robmyers.org/git/explor.git

For more information on Explor, see -

http://portal.acm.org/citation.cfm?id=807020

http://portal.acm.org/citation.cfm?id=988052

CIAC's Electronic Magazine

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I have a review in the new edition of the Canadian online art journal CIAC's Electronic Magazine -

http://www.ciac.ca/magazine/oeuvre5.htm

It's of an artistic Electronic Voice Phenomena recording project, a kind of digital seance. Read the review to find out more...

Paintr

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I came up with the idea for paintr one Friday morning in 2005 while thinking about Harold Cohen's arguments regarding computer art in his essays and while thinking about the work of Pall Thayer. Paintr's tag line was "art in the age of network services", or "art as a network service". By lunchtime I had something working, and by late afternoon on Saturday it was feature complete. A few weeks later I exhibited it at my show "Howto" in Belgrade.

Artists don't make art by sitting around waiting for flashes of abstract conceptual or aesthetic inspiration then realizing it in visual form, but paintr does. The original version did so purely using Web 2.0-style web services; colr.org for colour palettes, flickr for (copylefted) photographs, and an online version of autotrace to convert the photographs to drawings. These paradigmatic web services were glued together with the paradigmatic web scripting programming language PHP.

Many of my projects take a linguistic (verbal or visual language) description of art or reality and drive open the cracks in it by taking it literally to making something ironic and unstable. They are disproofs of theories, illustrations of mistakes, but they have a remainder that has its own meaning or effect. Paintr is a good example of this. It's an analogue to art or artistic activity, the realisation of a popular misconception of how art is made. It's an exploit on the idea of art or on the misunderstanding of it.

The relationship that paintr has to Web 2.0 hype is similarly ironic. Web 2.0 makes it easy to create new software by gluing together the public APIs of web services, but you are limited in what you can ultimately do by the affordances that those services provide. Human socialisation can be planned, effected and recorded online in great detail and with great reach through social networking sites, but it is reified and channeled through normatising affordances. Art isn't something that should be created and vended as a web service like weather data or news tickers, but if that's the case what is special about art as a human activity that isn't about human activity in general?

Paintr makes something that isn't art. It's easy to say why it isn't art but it's less easy to see why it isn't art, unless contemporary art of the housepaint-on-aluminium school also isn't art. This entanglement makes paintr about something more than itself artistically as well as socially. Art computing is usually dismissed out of hand by mainstream art critics because of its perceived lack of psychological content, subjectivity, interiority, or affect. Dismissing paintr on that basis is trivial because it isn't even trying to express something. But the intentional fallacy starts to seep through the cracks, and entanglement means that this leads to collateral damage for more critically acceptable forms of art.

Aesthetics is resistant to corporate information culture because quantifying it doesn't capture its value. We can chain back from this obvious example to the more general case of human experience. The supernaturalism of qualia isn't necessary for aesthetics to have an experientially irreducible core. But paintr itself cannot experience this core. It weaves human affect and activity into its activity (colour palettes and images posted to social networking sites) but it is inhuman, beyond even death-of-the-author, a representative of corporate information culture and its exploitative cultural asset-stripping of "cool". It loops back, conceptually. The remainder of this loop is its artistic value.

The latest version of paintr has a back end written in Lisp and runs autotrace locally. It now has an RSS feed, always part of the plan, although it doesn't have an API yet. It's going to expand to start from expressing emotions rather than from abstract aesthetic inspiration. It will probably use Wordnet to map more creatively from its initial tags to the colours and images it searches for. It is becoming increasingly an example of social-network-based collective intelligence programming and increasingly an example of how this reifies human experience. And it looks good while doing so and in order to do so.

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