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art_generators

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http://github.com/robmyers/art_generators/tree/master

Rails-style generator system for creating and managing digital art projects.

Over the last few years I've developed a fairly standard directory layout and project lifecycle for my art image projects. If you download an archive from a project page at http://robmyers.org/art you'll see there's a folder with the project's name containing a LICENSE file and directories named "final" and "discard". During the course of a project I make images and sort them into "final" for images I'll put on the web page and that should be considered part of the finished project and "discard" for images that don't make the grade.

This can be automated to a degree, so inspired by Ruby On Rails I've created a system to create the directory layout and add scripts to move work between directories, bundle them up for release, and generate web pages to display the images.

Currently the project is going under the terrible title of "art_generators". I really need a better title, something like Rails, so any suggestions will be gratefully received. Cerise, plinth and sketchbook are ideas so far.

I'll bundle this up as a Ruby gem when it's ready for other people to use, but the project creation code works OK and interfaces with SVN. I'll be using it for a couple of projects to get the rest of the scripts working well, then I'll do an initial release.

Surgical Strike Free Software

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"Surgical Strike" was a 1996 art computing project concerned with the social history of art computing. "Surgical Strike Free Software" is a 2008 reimplementation of the original project.

Computing has trickled down from military applications through corporations to universities and finally into art practice. This history is present in the language and social assumptions of computing. This culture sits uncomfortably with the culture of art, or at least it should. Surgical Strike depicts these contradictions in the form of ironized computer art in order to make them explicit.

The source materials for Surgical Strike were military jargon, the art of William Latham (due to its status as paradigmatic "computer art" at the time), 3D models of stealth aeroplanes, 1990s computer software logos, and verbal descriptions of awkward facts from the history of commercial computing. The swirly structures of stealth bombers replaced the innocent spheres and cylinders of Latham's computational Darwinism with more significant forms. The texturing of these forms with commercial trademarks rather than procedural textures was another level of indexicality. These were then sandwiched between texts describing things the computer industry would rather forget in the background and the source code for the depicted form asserting its primacy and interfering with the unreflective consumption of the image in the foreground.

The composition of the images produced with the original system was probably based, unconsciously, on Art & Language's "Hostages" series. The idea of an indexical computer programming language came, again unconsciously, from PJH Halls at KIAD. The project came to me fully formed as I walked to the CEA at Middlesex University early on the morning that I desperately needed to have a project to start.

Surgical Strike proper is a toy programming language for creating patterns of textured 3D objects. The keywords of the language are intended to sound militaristic. Although Surgical Strike can use any 3D models or textures, it is intended to use models of military artefacts and images of software logos. The language features iteration but not branching or even variables so it is not Turing complete.

The original version of Surgical Strike was written in C++ using Apple's QuickDraw 3D for Power Macintosh on Mac OS 7.x . The parser was hand-written and compiled programs were executed using a bytecode format inspired by the public documentation of Display PostScript. Given the unmaintainability of this code and possible rights issues the current version has been written from scratch.

Surgical Strike is not anti-militaristic except to the extent that it works with the assumptions of the cultures it is targeted at. Those cultures were idealistic mid-1990s art computing and mid-1990s art criticism ignorant of the content of art computing. The title is a piece of military jargon that served to illustrate the gap between depiction and reality. But the gap that it indicated was in the target cultures, not (neccessarily) between the ideals and reality of militarism.

Book! Book!

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http://aboutfoo.com/blog/2008/08/04/exploring-freedom-the-book/

In more book news, I'll have some blog posts ^D ^D essays in a new book about Free Culture issues out later in the year.

Like That

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"Like That" turned into a code generation project but I think this was more trouble than it was worth. Beware the seduction of time-saving code that doesn't save time. I took the "make a large number of exhibitable works" part and missed out the "quickly" part. And I ended up having to exercise editorial control, and Processing isn't the right environment for it, and it didn't make doing the hard things any easier, and so I got discouraged.

So I'm going to roll back "Like That" to the hand-written works, re-make some of the more interesting generated works, and try to push on into the areas I wanted to go but that the code generator made difficult to do.

Now I just need to rescue that work and put it back on the restored web site...

g7559.png

Why Friending The Aesthetic?

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The bloggers and surf clubs discussed at the Net Aesthetics 2.0 panel follow a similar model. But instead of stoically re-creating the art world online, they are opening themselves to a galaxy of experience that could potentially be considered art, while at the same time subversively slipping in their own content.
- Tom Moody.

The solution to The Institutional Theory Of Art is to recognize artworks as members of the artworld. - Rob Myers.

we would agree that the opacity of the aesthetic offers some much needed resistance to the kinds of transparency increasingly demanded in so-called "knowledge work" - Art & Language.

Friending The Aesthetic

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Friend the aesthetic on MySpace.

Like blue? Friend it here:

http://myspace.com/aesthetic_blue

Like red? Friend it here:

http://myspace.com/aesthetic_red

Like yellow? Friend it here:

http://myspace.com/aesthetic_yellow

Like squares? Friend them here:

http://myspace.com/aesthetic_square

Like circles? Friend them here:

http://myspace.com/aesthetic_circle

Like triangles? Friend them here:

http://myspace.com/aesthetic_triangle

Like stripes? Friend them here:

http://myspace.com/aesthetic_stripes

Like checks (or cheques)? Friend them here:

http://myspace.com/aesthetic_checks

Like dots (or spots)? Friend them here:

http://myspace.com/aesthetic_dots

Like the fibonacci sequence? Friend it here:

http://myspace.com/aesthetic_fibonacci

Like the golden section? Friend it here:

http://myspace.com/aesthetic_golden

Like grids? Friend them here:

http://myspace.com/aesthetic_grid

A Day In The Studio 1 (Circles)

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A Day In The Studio 1 (Bars)

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A Day In The Studio 1

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