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Running Your Own OpenSim Sim

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I've found it surprisingly easy to get started running OpenSim. Here are some good guides to going beyond just starting a sim.

http://gwala.net/blog/2008/08/resources-for-running-your-own-opensim/

A good collection of resources.

http://www.sluniverse.com/php/vb/other-grids-virtual-worlds/13507-howto-get-opensim-running-osgrid.html

How to get your own OpenSim hosting for 15USD a month.

http://opensimuser.wordpress.com/2008/07/16/opensim-mysql-install-guide/

How to use OpenSim with MySQL.

Longlines - GNU Emacs Manual

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Longlines - GNU Emacs Manual

To enable Long Lines mode, type M-x longlines-mode.

Soft line wrapping for Emacs.

Thanks to Matt Lee for telling me about this. :-)

Hipster Freedom 1 - Smooth Beats

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You've got you MacBook Pro and you've taken a break from the conference to have a tall skinny decaf latte and listen to some music while you update your blog on the free wifi. You hipster, you. Could you be any cooler? Well, yes.

Your iPod and your iTunes library are proprietary software and closed formats. They are limiting your freedom. But there's a Free alternative.

Ogg Vorbis is an MP3/MP4 replacement. You can use it in iTunes and on music players, so it isn't inconvenient, and unlike MP3/MP4 it is Free and doesn't limit your freedom. It sounds good too.

To rip CDs to OGG see here: http://www.vorbis.com/software/

To listen to OGG in iTunes see here: http://xiph.org/quicktime/

To get an OGG player see here: http://wiki.xiph.org/index.php/PortablePlayers

Or to use OGG on your existing player try here: http://www.rockbox.org/

if and iff

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Logical if (→) and iff (↔) are doing my head in.

→ is if, the "conditional connective". A → B means that A can be true only if B is true.

So → is false when A is true despite B being false. But otherwise it's true. Because we don't care about those scenarios. I don't know why. I suppose otherwise it would just be ∧ . I'm going to have to just accept this like the dot product, which also doesn't fit into my mathematical worldview, which is based on cakes.

↔ is iff, the "biconditional connective". A ↔ B is equivalent to [(A → B) ∧ (B → A)].

See? It's bi-conditional. So ↔ is false when A → B ∧ (B → A), or B → A ∧ (A → B) . Possibly I can come to terms with → as half of ↔ .

Next: the Axiom Schema Of Separation and how you can't model that using cakes either.

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Fallon Planning Blog: Culture: Experimental Research Methodologies
I have been collecting interesting approaches that Planners may consider with regard to documenting (and imaging) the pulse of the people, beyond our customary street poll, focus group and omnibus surveys. Here are some great, natural and organic methods to explore what's going on in people's lives (see the PUBLIC SPEAKS links on the sidelines to the right, too, for ongoing sites, and suggest more if you know any).

Interactive SVG Diagrams

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Interactive SVG Diagrams

Excellent examples of using Inkscape to make SVG graphics that react to a user interface.

More Sensing

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http://www.mat.ucsb.edu/~dano/sensors/index.php/Resources
http://www.sparkfun.com/commerce/categories.php
http://www.paia.com/touchsw.htm
http://www.mat.ucsb.edu/~jcastellanos/projects/NAP/nap.html
http://www.billbuxton.com/InputSources.html

http://www.sparkfun.com/commerce/product_info.php?products_id=741
http://autopilot.sourceforge.net/

http://itp.nyu.edu/physcomp/sensors/Reports/MMA7260Q

John K: Animation School lesson 1/ CONSTRUCTION/ The Head

Just about every cartoon being made today is based on the principles and style of cartoons made in Hollywood in the 1940s - Anime, Cartoon Network flat stuff -even the Simpsons. The only difference is, that some of the principles that make the classic stuff look so good have been lost.

Various Games To Look At

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http://www.wunderland.com/icehouse/Default.html
http://www.zoki.com/
http://www.dvorakgame.co.uk/
http://www.eblong.com/zarf/werewolf.html

http://www.cricro.com/smartdice.html
http://www.boardgamegeek.com/viewitem.php3?gameid=4474

http://www.wunderland.com/LooneyLabs/Fluxx/Default.html
http://www.piecepack.org/
http://www.tjgames.com/

http://kennexions.ludism.org/old/kenning.html

Top Ten Simple Electronic Circuits

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