October 2008 Archives

Libertinage Font Now Available

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OSP's Libertinage font is now available here.

Libertinage was commissioned for the FLOSS+Art book. It's licenced under the OFL, which is emerging as the standard licence for fonts.

OSP say -

Libertinage is a remix of Linux Libertine and was designed in August 2008.
For more detailed information: ospublish.constantvzw.org

We built Libertinage by copying and pasting parts of Linux Libertineglyphs. There are 26 variations, one for each latin letter in thealphabet.
Libertinage.ttf is the 'Full' version, containing all modifications.

Single letter versions are named Libertinage-a, Libertinage-b,Libertinage-c... depending on the letter that was changed. All 26 aregathered in the Libertinage package as .ttf files.

'La vie est triste comme un verre de grenadine'
Mylène Farmer, Libertine (1985)

OSP have an excellent blog on using Free Software for design work here.

How pure:dyne is for Artists

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pure:dyne is made by artists for artists. It is used by artists to create and display or perform their own work, and to run workshops and events at galleries, educational institutions and media labs. This means that its design has had to meet the needs and tastes of artists in real-world situations.

Which means that:

  • It's based on a robust base GNU/Linux distro, Debian. Anything that the standard pure:dyne installation lacks can usually be found available for Debian.
  • It has a real-time kernel and a lean and resource-light window manager. This means that the system is faster and more responsive, which is vital for live music and video or for intensive media editing.
  • It includes all the most popular media art packages, some from Debian, some packaged by the pure:dyne team. The pure:dyne packages will be pushed back upstream to Debian.
  • It has a minimal desktop UI that is intuitive and empowering while taking up the minimum of screen real estate and avoiding distracting, resource-draining visual bling.
  • It is available as a very reliable live CD or USB system as standard. This is important for workshops, where the hardware available may be old, heterogenous, flaky or all three.
pure:dyne may not be for the likes of Jeff Koons or Damian Hirst, but it has the support of the Arts Council in England and an international team of developers for whom it is part of their practice and livelihood as artists. It has evolved through real-world usage into a very usable tool that looks, feels, and performs well for its chosen user base.

Pure:dyne Discussion on Netbehaviour

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http://www.furtherfield.org/displayreview.php?review_id=322

Marc invited two team members of the GOTO10 collective, Heather Corcoran and Aymeric Mansoux to discuss about pure:dyne on the Netbehaviour.org list.

The discussion took place between October 16th - 23rd Oct 08. Aninterview and an open discussion was joined by other list members ofNetbehaviour.

This is an excellent insight into an art computing project.

I've now switched to pure:dyne based on this discussion.

FLOSS+Art Book Now Available

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http://goto10.org/flossart/

FLOSS+Art critically reflects on the growing relationship betweenFree Software ideology, open content and digital art. It provides aview onto the social, political and economic myths and realities linkedto this phenomenon.

With contributions from: Fabianne Balvedi, Florian Cramer, SherDoruff, Nancy Mauro Flude, Olga Goriunova, Dave Griffiths, Ross Harley,Martin Howse, Shahee Ilyas, Ricardo Lafuente, Ivan Monroy Lopez, ThorMagnusson, Alex McLean, Rob Myers, Alejandra Maria Perez Nuñez,Eleonora Oreggia, oRx-qX, Julien Ottavi, Michael van Schaik, FemkeSnelting, Pedro Soler, Hans Christoph Steiner, Prodromos Tsiavos, SimonYuill

Compiled and edited by Aymeric Mansoux and Marloes de Valk.

FLOSS+Art Book Launch

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FLOSS+Art: Book preview, panel discussion and software party

Thursday 23 October18:30 - 20:30

@ Mute Magazine HQThe Whitechapel Centre85 Myrdle StreetLondon E1 1HL

ABOUT THE BOOK:

FLOSS+Art critically reflects on the growing relationship between FreeSoftware ideology, open content and digital art. It provides a view ontothe social, political and economic myths and realities linked to thisphenomenon.

With contributions from: Fabianne Balvedi, Florian Cramer, Sher Doruff,Nancy Mauro Flude, Olga Goriunova, Dave Griffiths, Ross Harley, MartinHowse, Shahee Ilyas, Ricardo Lafuente, Ivan Monroy Lopez, ThorMagnusson, Alex McLean,Rob Myers, Alejandra Maria Perez Nuñez, Eleonora Oreggia, oRx-qX,Julien Ottavi, Michael van Schaik, Femke Snelting, Pedro Soler, HansChristoph Steiner, Prodromos Tsiavos, Simon Yuill

Compiled and edited by Aymeric Mansoux and Marloes de Valk.

My contribution to the book is a greatly expanded version of the most popular post from this blog, "Open Source Art Again", with additional quotations and references. I've seen one of the other contributions and I know several of the other contributors so I can say without being arrogant that I know there's going to be some very good stuff in this book.

The Agile Artist 3 - Getting Real

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"Getting Real" is 37 Signals' book of advice for developing internet software more quickly, more easily, and more successfully. As with "Getting Things Done", this may not at first sound particularly relevant for making art. But Getting Real's approach to projects is a very dynamic and creative one, and even if not all of its details are appropriate for art making (or for every artist), there's lots of good ideas if you take the time to map them onto art practice.

To pick a few section headings...

I always try to solve my own problems in art, I can never get enthusiastic about art for an external agenda. I usually pick a fight whenmaking art, many of my series of works are ironizations of worldviews Idisagree with or of artists whose work I dislike. I try to get at least one piece in a series finished as soon as possible to keep up my morale. I give samples away for freewith images of work available on the website and as postcards and otherphysical items available from me in person. And I always try to giveseries of works memorable names.

Just read "art" for "software" and "studio" for "organization" and much of it makes sense, or is at least thought provoking. The chapters on "Staffing", "Code", "Interface Design" and "Words" won't be relevant. Do surprise me in the comments, though... ;-) .

Value In The Work

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Damien Hirst's diamond skull "For The Love Of God", 2007, is owned fractionally by Hirst, his dealer and an anonymous investment group. As the monetary value of the work rises and falls, the value of the fraction of it owned by each investor in the work will rise and fall with it. Their values have proportion and relations.

It's possible to imagine short selling, leveraging and other financial abstractions and transformations being applied to this value. The fact of their application might affect the monetary value of the work. And the monetary value of the work is in no small way part of the work aesthetically. The economics of the work reach into its aesthetics.

Ashley Bickerton's "Le Art (Composition with Logos 2)", 1987, is covered with a number of corporate logos. The recognizability and relevance of the logos is part of the aesthetics of the work. The work will change as the fortunes of the companies or their logos vary.

With both Hirst's work and Bickerton's there is still a physical artwork as the ground for the financial figures of the aesthetics of the piece. As with relational art, a more thorough dematerialization of the artwork (a greater primacy for its gross ideological rather than aesthetic principles) might require a greater physicality. Rather than a work of pure economic figures, the ground of a flea market (or its haute couture equivalent, an auction house) might be required.

Setting the SVG MIME Type in Subversion

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If you have directories containing SVG files that you wish to add to a Subversion repository and you wish them to display as images rather than XML when someone broswes the repository in a web broswer, run the following in the local parent directory then commit it:

svn propset svn:mime-type image/svg+xml */*.svg

The Agile Artist 2 - Web 2.0 Productivity

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There are many Web 2,0 sites that allow you to organize projects using Wikis, checklists of to-do items, calendars and other systems. These can be of use to artists.

37 Signals are the leaders in this area but their work is not Free Software so I recommend Joyent's Connector and Wikidot instead, or even better software installed on your own server.

Two posts from 37 Signals's blog illusttrate how to use Web 2.0 productivity services to help organize art practice.

http://www.37signals.com/svn/posts/1226-how-to-manage-long-breaks-in-your-software-side-projects

Use a todo/checklist service to remind you of ideas you have yet to try or tasks that you need to complete for a project. Then when you return to the project after an interruption you can quickly remind yourself of what needs doing.

http://37signals.blogs.com/products/2008/08/backpack-helps.html

Use a wiki-style service to gather research materials such as images, references and notes for a project.

Although these examples are for software develoment and an academic research respectively it is easy to see how their lessons can be used to help organize art porjects.

The Agile Artist 1 - Getting Things Done

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The book "Getting Things Done" by David Allen describes an over-arching system for organizing work and life. It has two ideas that I think artists can use without adopting the system wholesale.

The first is to organize the working materials for projects into their own, physical, folders. Then when you need to return to the project you just get the folder and you immediately have all the materials you need to hand. Substitute "area of the studio", "rack", "drawer" or "portfolio" to taste. You don't need separate sketchbooks, and the system allows for an unsorted folder and other ways for ideas to mix and percolate.

The second is to break tasks down into quickly achievable "next actions", ideally achievable in 20 minutes or less each. So rather than "make 20 paintings for the show", "mark up the next canvas" or "sketch the cat". Yes, much of the value of art is long periods of visual contemplation or creative "flow". But you need to get there, and worrying about the big picture is less constructive than building up to that state slowly but surely.

There may be more in Getting Things Done of interest to individual artists, and its system is applicable to admin and other non-art work as well. It's well worth a read.

Open Art History

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Open Art History is a proposed project to gather and distributereproductions of artworks and art historical documents. Art is a form ofknowledge, and art history is a way of presenting that knowledge. Accessto high quality reproductions of images of art and to literature & dataconcerning art history is of great value to artists, critics, arthistorians, art theorists and educators.

http://okfn.org/wiki/OpenArtHistory

The initial aim of the project is to identify standards for data and image formats for projects.

The pilot project for Open Art History will be Open Hogarth. This is dueto the availability and comparative ease of reproduction of Hogarth'swork, its social and historical relevance, its art historicalimportance, and its popularity with the general public. Hogarth'sliterary nature is also a link to the Open Literature project, and hisplace in the history of the copyright of art makes him an interestingsubject for a Free Knowledge project.

http://okfn.org/wiki/OpenHogarth

http://www.knowledgeforge.net/project/openhogarth/

The initial aim of the project is to find sources for high-qualitydigital photographs or scans of Hogarth etchings online.

If you have any comments or suggestions then please post to the okf-discuss list,join in the OKF IRC meeting on Wednesday, and/or add material to the OKF Wiki.

Two New Reviews at Furtherfield

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I have two new reviews up at Furtherfield.

FLOSS Manuals

http://www.furtherfield.org/displayreview.php?review_id=317

"Neurotic" - a performance at ICA by Fiddian Warman featuring three robots and a number of Punk bands.

http://www.furtherfield.org/displayreview.php?review_id=318

Art After Neoliberalism

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In "Count Zero", the 1986 sequel to his genre-defining cyberpunk novel "Neuromancer", William Gibson described a gallery system based on ownership of shares in unimaginably expensive artworks circulating in the market.

Gibson's Reagonomic future is almost our present. Pension funds for artists leverage collections of artworks, loans are offered against artworks by banks, and the super-rich use artworks as market-index-beating commodities. But in Gibson's future the artwork was still a painting, and the market stopped at the frame.

Neoliberalism's "market" is an indexical environment, the "information" it contains is linked to real-world effects with ethical import. Like the representations of art, market information is based on "figures", and like art those figures can be positive and negative and create meaning by interrelation. Leverage is a form of abstraction. And financial vehicles are compositions of abstracted figures.

This isn't to say that the FTSE 100 creates a line so economics is a form of drawing. It is to say that the market has form and aesthetics.

Leveraging the value not of artworks but of classes of artworks is simple. Create an Impressionist fund. They already exist. But this stops at the frame. If the market is truly the undeniable gravitational rule of the age, it should reach into the artwork.

An artwork consists of figures and their relations with aesthetic properties and iconographic qualities.

Leveraging the value of aesthetic properties or iconographic/semiotic entities is simple once it is recognized that the economic and art historical value of an artwork can vary based on their relative cachet. Aesthetic financial instruments/vehicles can reach into and across artworks, collaterolizing changes in the value of their form, content and subject.

This raises the possibilities of shorting, asset stripping, penny shares, spam, gold farming and other exploits within the market for aesthetic/semiotic/iconographic vehicles. Since these economic developments are tied to the artworks, they will be developments within the artworks as well.

This means that the vehicles will affect the artworks as well as the artworks affecting the vehicles. I don't mean that the artworks should be visualizations of the figures of the vehicles. I mean that the artworks will be affected by these. This is a particularly pure representation of the neoliberal fantasy. Art is the place for such things.

Art shows things as they are known to be rather than as they actually are, whether the mediaeval end of the world or individual liberty. Jeff Koons's carefully priced sculptures and Danica Phelps's money stripes are precursors to an art that does not represent the aesthetics of neoliberal economics but is represented by them.

Hot stock, blue on gold...

[From notes made while on holiday earlier in the year and a comment at Art Fag City.]
FURNY: More Mature Escapades in Hi-fi

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