Some Sanity On DRM For Second Life

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http://gwala.net/blog/2008/07/virtual-worlds-why-drm-cannot-protect-you-for-long/

There's a very fundamental problem facing many content creators in Virtual Worlds these days (such as Second Lifeâ„¢, IMVUâ„¢ and others), and that is the problem of Piracy - where one unscrupulous individual takes content from a designer or developer, and then attempts to resell it as their own.

It's a problem - no-one can deny that, but the solution to the problem is not 'deep' DRM. There are a few reasons for this, especially when it comes to content

Some good (and familiar ;-) ) suggestions for real solutions as well.

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