draw-something 2016

draw-something drawing February 2016

I’ve updated the Common Lisp version of draw-something to use modern technologies – Roswell, QuickLisp, ASDF 3, cl-cffi-gtk and the Plan testing library. The tests helped flush out bugs, changing my mis-uses of defmethod to defun silenced a lot of compiler warnings and that in turn helped find some more bugs. There’s now a bit of technical debt in the form of function and class names, I’ll address that later. Like the recent minara update, this is a bitrot update rather than a new feature release.

Running the code to test it reminded me of just how dissatisfied I was with the last version of draw-something. The image at the top of this post is one of the less bad results of running the code. This is an aesthetic / theoretic problem rather than a coding one. I need the same clarity that informed the earlier versions of the program (you can see a JavaScript version of one running on tumblr) in order to structure the code to output something you’d actually want to look at.

Posted in Art Computing, Generative Art, Projects

In Archive