Some Sanity On DRM For Second Life

http://gwala.net/blog/2008/07/virtual-worlds-why-drm-cannot-protect-you-for-long/

There’s a very fundamental problem facing many content creators in Virtual Worlds these days (such as Second Life™, IMVU™ and others), and that is the problem of Piracy – where one unscrupulous individual takes content from a designer or developer, and then attempts to resell it as their own.

It’s a problem – no-one can deny that, but the solution to the problem is not ‘deep’ DRM. There are a few reasons for this, especially when it comes to content

Some good (and familiar 😉 ) suggestions for real solutions as well.

Posted in Free Culture, Generative Art