I am now a real art blogger:
I’d better blog some more art quickly. 🙂
I am now a real art blogger:
I’d better blog some more art quickly. 🙂
PostScript was my first coding love. I worked on PostScript viruses at art school, and I still use it today as the output format for draw-something.
So it’s great to see a PostScript output library for Processing, and to see it being used for some cool stuff (via Generator.x):
Technorati Tags: generative art, hacking
Some good observations sparked off by the current Negativland show:
update: This is post 666 on this blog! 🙂
http://en.wikipedia.org/wiki/Category:Word_games
http://en.wikipedia.org/wiki/Constrained_writing
http://en.wikipedia.org/wiki/Category:Mathematical_games
http://en.wikipedia.org/wiki/Category:Surrealist_games
http://en.wikipedia.org/wiki/Category:Surrealist_techniques
http://en.wikipedia.org/wiki/Category:Artistic_techniques
http://en.wikipedia.org/wiki/Optical_illusion
http://en.wikipedia.org/wiki/Category:Optical_illusions
“It’s not the social content,
It’s always the political form.”
– ‘Keep All Your Friends’, Art & Language and The Red Crayola.
Let’s take the commons metaphor for a moment (I’m not entirely happy with it). The Diggers seem to have been about reclaiming common land, and allotments were a shim for the lack of it:
http://en.wikipedia.org/wiki/Levellers
http://en.wikipedia.org/wiki/Diggers_%28True_Levellers%29
http://en.wikipedia.org/wiki/Chartists
http://en.wikipedia.org/wiki/Inclosure_Act
http://en.wikipedia.org/wiki/Allotment_%28gardening%29
Let’s ignore the commons metaphor for a moment and look at organisational metaphors for Free Software and culture. These historical models are ironised in Free Software, becoming inclusive rather than exclusive:
http://en.wikipedia.org/wiki/Guild
http://en.wikipedia.org/wiki/Trade_union
http://en.wikipedia.org/wiki/Cooperative
And ignoring both let’s look at social or political metaphors. The focus of Free Software is programmers, not programs. The name Free Software is like the name Free Society, don’t confuse the structure with the content. Meanwhile, Mackenzie Wark treats the GPL as cultural security, like social security:
http://en.wikipedia.org/wiki/Free_society
http://en.wikipedia.org/wiki/Social_security
But I think metaphors and precedents can be misleading.
The BBC has released content under the Creative Archive License, and are holding a remix competition:
You can now book a place at the Open Congress event at the Tate:
ORG, the UK equivalent of the EFF, is ramping up:
Lawrence Lessig will be talking in the UK at the end of the month:
Pan and zoom are working a little. The concept works, which is a relief. Once I’ve majorly tidied up the code and written an API for getting the cursor position on the page rather than in the window they’ll be done.
Then I can rewrite the toy pen tool to work with that API and you’ll be able to see what you’re drawing when you’ve zoomed in. 🙂
I also need to put another buffer under the translate buffer to handle the window resizing. OpenGL and Minara measure positions from the bottom left-hand corner, which chanegs when you resize the window. So when you resize the window the whole image moves, which isn’t right.
Via 43 Folders:
11 Tips to surviving a day job with your creativity intact
I’d ignore number 11, and not everyone agrees that music helps, but the rest are cool. In particular getting up early. I did most of the design for Minara’s pan and zoom tools, and sketches for a new unnamed series of images after getting up early to leave the Novotel in Bristol after FAVE.
Undo works. But not redo. Pressing z makes drawn objects disappear. Pressing Z does nothing.
I think the undo/redo architecture needs reworking. At the moment “marks” go before series of undo events. I think they need to go between, so one at the bottom and top of the stack, with marks on boundaries. Redoing has too much special logic at the moment. It should only have as much special logic as undoing, which will be the case with a mark at the end of the undo list as well as at the beginning.
Update: undo/redo now works as described. OpenGL transformation matrices and the pan/zoom tools are next.