Evaluation

Things to stop holding back on:

• Hardware hacking for art visuals, especially games consoles.

• Custom ‘display’ hardware.

• Textual descriptions of work.

• Mash-ups and sampling.

• ‘Expanded pixels’; art quark systems (a la AARON’s cells / n-d space & various space systems), retro-style bitmap & icon references, and realworld/artistic quantization.

• Game engines & ‘Second Life’.

Things to spank:

• Managerial (‘Relational’) Aesthetics.

• Decorativeness.

• “Committed” net.art .

• Art as advertising (GPS art…).

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