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Minara

I’ve checked the latest version of Minara in to SourceForge. The basic window, buffer and tool systems are now running well, and I’ve written a toy pen tool that doesn’t always crash GLUT’s polyline intersector. 😉

I’m going to get back to Minara in December or January for a major clean-up of the buffer code, converting the rendering code to using LibArt, and reformatting the C code to follow GNU coding standards.